Games
In the Tee Ball, Rookie, and Farm divisions, SEPLL schedules teams to play approximately 14-16 games. In the Minor, Major, Intermediate (50/70), and Junior Divisions, teams play approximately 16-20 games.
Teams in the Minor Division may play one double header per week. Teams in the Major Division and above may play two double header per week.
Games begin at 6:00 p.m. during the week and between 9:00 a.m. and 6:00 p.m. on weekends (usually Saturday).
In late March, SEPLL will publish the schedule. The online schedule is the official schedule and controls whenever there are discrepancies with any other schedule.
Dugouts
Little League does not have a rule regarding whether the home or visiting team gets the first base or third base dugouts. To avoid conflicts, when playing games at SEPLL fields, the home team occupies the third base dugout and the visiting team occupies the first base dugout.
Mandatory Play
Mandatory Play Rule:
Little League's mandatory play rule requires that every player present at the start of a game must participate in the game for a minimum of six defensive outs and bat at least one time. This is mandatory and serious penalties apply for the failure to comply. Review Regulation IV(i) in Little League's Official Rulebook for information on the rule and penalties.
SEPLL expects its managers to exceed this minimum play requirement through the use of the continuous batting order (CBO) and the concept of equal playing time.
Continuous Batting Order:
During the regular season in all divisions, SEPLL requires that all teams use a continuous batting order (CBO). A CBO means that the entire roster of players present at a game must be in the batting order.
If a player arrives late, insert them into the last spot in the batting order. If a player leaves early or cannot play due to injury, skip over the position in the batting order without penalty. If the absent or injured player returns, insert them back into their original spot in the lineup.
One final note. While SEPLL does not wish to micromanage your batting order, the spirit of our expectations and common sense dictate that the same players should not be batting at the bottom of the lineup every game. All players should have opportunities to bat in different spots in the lineup over the course of the season.
Defensive Play:
In the Tee, Rookie, and Farm Ball Divisions, the concept of equal playing time means that every player present must play a defensive position every inning. Managers must ensure that all players are given the opportunity to play a variety of positions over the course of the season, including significant time in both the infield and the outfield. The goal is not to win (scores are not kept), but to give all players, regardless of their ability, equal opportunities to play and develop their skills.
In the Minor, Major, and Intermediate (50/70) Divisions, the concept of equal playing time means that every player should play approximately the same number of defensive innings every game. Managers must ensure that all players are given the opportunity to play a variety of positions in both the infield and the outfield over the course of the season. The concept of equal play does not require that every player play every position equally. In these divisions, equal playing time means that no player will sit two defensive innings in a game unless every other player will sit at least one defensive inning. Thus, in a six inning game with 12 players, six players will play five defensive innings and six players will play four defensive innings. As an example, review the sample lineup under the Game Management section below.
Exceptions to the Concept of Equal Playing Time:
Exceptions may apply for players injured, arriving to games late, leaving games early, and for disciplinary reasons, including missed practices and games. If a player does not receive equal playing time, the reasons should be clearly communicated to players and parents. In addition, managers must be prepared to explain to the SEPLL Board of Directors the reasons why a player is not given equal playing time. Under no circumstances do disciplinary reasons justify failing to follow the mandatory play rule.
Game Management
Pace of Play:
Ideally, players will actually play two hours of baseball during a two hour game. To maximize the time spent playing, coaches must remain vigilant and committed to keeping the pace of play moving.
To help limit downtime, Little League rules place a one minute limit between innings. This means that the first pitch of an inning should be thrown one minute after the third out of the prior inning. This can be difficult to accomplish but must remain the target throughout the season. In a six-inning game, two to three minutes between innings results in 22 to 33 minutes of lost time to play. To minimize the time between innings, SEPLL recommends the following:
- Make sure players know the defensive positions they will be playing before an inning starts.
- Make sure players know the batting order. Especially in the lower divisions, consider using the same batting order in every game so that it is easy to remember. Consider batting in order of uniform numbers.
- Post positions and the batting order on a clipboard in the dugout for everyone to see.
- Players should hustle (that means run!) on and off the field between every inning.
- During pitcher warm-ups, a coach or umpire should stand near the catcher with a second ball. If there is a passed ball, tell the catcher to remain in position, throw the second ball to the pitcher, and retrieve the passed ball.
- Little League allows a pitcher to take eight warm up pitches between innings. Three or four are usually enough.
- Putting on catcher's equipment is challenging and often delays the start of new innings.
- Have a coach assist the catcher get ready.
- Unless getting ready to bat, catchers should keep their shin guards and chest protectors on when in the dugout.
- Designate a player ready to warm up the pitcher if the third out is made with the catcher batting or on base. (Coaches cannot warm up pitchers!)
- In the Tee Ball, Rookie, and Farm Divisions, if everyone is ready except the catcher, you may start the inning without the catcher.
- In the Rookie and Farm Divisions, do not have the catcher chase after passed balls. Instead, play with extra balls and have a coach retrieve them.
- Little League requires that players keep one foot in the batter's box between pitches (with numerous exceptions). Consistently remind players of this rule.
- Keep the dugout organized. When batting, have players keep their gloves and hats together. Write names and numbers in hats.
- Prepare lineups before every game. This includes identifying the positions that every player will play every inning. Of course a variety of things can and will happen that will require adjustments, but it is much easier to make adjustments than to make it up as you go. Here is an example of a six inning lineup with 12 players:
Player | 1st | 2nd | 3rd | 4th | 5th | 6th |
1 - Gilliam | 2B | 2B | -- | -- | P | P |
2 - Reece | SS | SS | CF | CF | 2B | -- |
3 - Snyder | CF | CF | -- | -- | SS | SS |
4 - Campanella | C | C | C | C | 1B | -- |
5 - Furillo | RF | RF | -- | -- | C | C |
6 - Hodges | 1B | 1B | 3B | 3B | -- | CF |
7 - Robinson | 3B | 3B | LF | LF | -- | 1B |
8 - Amoros | LF | LF | P | P | -- | 2B |
9 - Podres | P | P | SS | SS | CF | -- |
10 - Zimmer | -- | -- | RF | RF | 3B | 3B |
11 - Hoak | -- | -- | 2B | 2B | RF | RF |
12 - Shuba | -- | -- | 1B | 1B | LF | LF |
Note that every player sits at least one inning and no player sits more than two innings. This is an example of equal playing time.
Behavior of Players
At least one adult coach must be in the dugout when one or more players are in the dugout.
All players must remain in the dugout or on the playing field during game. Keep players out of the stands.
Keep players focused on the game. Consider having them stand up against the dugout fence rather than sitting on the bench.
Assign players responsibilities, such as organizing the dugout, announcing upcoming batters, calling out the number of outs, base coaching, warming up outfielders between innings,
Keep parents, siblings, and other fans out of the dugout and off the field.
Parents should cheer for the players, but should not coach. Little League rules actually prohibit coaches and players from communicating with anyone outside the playing field during games. While we have no desire to strictly enforce that rule, please discourage parents and other fans from coaching. Please contact SEPLL's Board if unruly parents become a problem.