1.      During the first half of the season, each player may not play more than two (2) consecutive innings at the same position.

a.       The first half of the season will be machine pitch. If only one team has played half of their season, the game shall still be machine pitch. For example, of the season has 16 games, and Team A has played 8 games but Team B has only played 7 games, then the game shall still be machine pitch.

b.      A batted ball that hits the pitching machine will be an immediate dead ball, and the batter-runner placed on first base, all other forced runners advance one base. A thrown ball that contacts the pitching machine will be an immediate dead ball. Players may advance one base only, unless they have already advanced on a prior error per III.E.9.

c.       The pitching machine shall be set to 35mph.

2.      Pitchers must be removed from the mound if there are 3 batters hit by that pitcher in one inning, or 4 cumulative times while on the mound.

3.      Players and substitutes shall sit on their team’s bench or in the dugout, unless participating in the game or preparing to enter a game. No one except the players in uniform, the manager, and two (2) coaches shall occupy the dugout area.

4.      The distance of the pitching plate shall be 40ft. from home plate.

5.      The side is retired and the inning is over when:

a.       Three (3) offensive players are legally put out, or called out by an umpire, or

b.      Eight (8) batters have batted in the inning, or

c.       When the offensive team has scored five (5) runs

i.       For clarity, no more than 5 runs may be counted in an inning.

ii.      Per the option in rule 5.07, the 5 run max rule is not in effect for the final and extra innings for whichever team is trailing at the beginning of their at-bat.

6.      Players may not steal home nor advance home due to throwing error, wild pitch, passed ball.

7.      Runners may not advance on errant throws to the pitcher from the catcher returning a pitched ball.

8.      Runners may advance:

a.       Freely on a hit ball until the ball reaches the pitcher. The pitcher must have control of the ball to terminate the play in progress.

b.      One base only on errant throws from fielders per pitch.

c.       Only as far as a walk forces them to advance.

d.      Runner may advance one base only on wild pitches, passed balls and/or dropped balls by the catcher. If a ball is securely caught by the catcher, the runner may not advance. Please refer to LL Rule 2.00 “CATCH” for further explanation.

9.      In a regulation game, if the game ends in a tie, that tie will count in the standings. Ties are better than losses (e.g., an 8‐7‐1 record is better than an 8‐8 record).

10.  The visiting team is responsible for calibrating and orienting the pitching machine pregame.

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