Website Manager

Roar Sports Youth Flag Football

NFL Flag Official League

2023 Spring Season Rules & Modifications

Rules and Modifications

The following are Roar Sports rule modifications. These modifications are in addition to the standard NFL Flag Rulebook found on the NFL FLAG website. If you have any questions or need clarification, please contact the league organizer.

DOWNLOAD PRINTABLE VERSION HERE

DEFINITIONS

Line of Scrimmage (LOS) - where the ball is placed for an offensive snap

No Run Zone (NRZ) - an area close to 1st down or goalline that is pass-only and no rushing

Player Safety Committee (PSC) - Group of no less than 3 Roar Sports BOD members who will follow a review process regarding excessively physical play

Rush Line - an alignment line 7 yds off the line of scrimmage in the defensive zone

EQUIPMENT

Jerseys must be tucked in; the clock will not stop for adjustment

No metal cleats, only rubber

Mouthpieces are required

Shorts should have no pockets, or have pockets taped

Shorts cannot be the same color as flags (no green or yellow shorts)

Only 2 flags hanging (extra belt must be taped/cut)

OFFENSE

25-second play clock— clocks located at each end of the field

No hurdling or diving

A fumble is a dead ball/play is over

A flip of a coin for possession

Handoffs must be behind the line of scrimmage

6U Division (5v5, Coed)

Coaches will QB w/ QB stand

Coaches do not count as a player

NRZ is 3 yds from midfield or goalline

No defensive rush allowed

8U Division (7v7, Coed)

Players will QB w/ center

NRZ is 3 yds from midfield or goalline

No defensive rush allowed

10/13U Division (7v7, Coed)

Players will QB w/ center

No coaches on the field

NRZ is enforced when LOS is 5 yards before 1st down and/or touchdown

QB has 7 sec to pass/handoff or the play is dead

(10U/13U) If QB is rushed by a defender, he may advance the ball after the rusher crosses the line of scrimmage

(10U) Only one player may rush the QB from anywhere on the field

(13U) Any number of players can rush the quarterback from anywhere on the field

No rushing if the LOS is in the NRZ

In the NRZ all passes must cross the LOS; no lateral passes or handoffs

You have 4 plays to get the first down (midfield), the 4 plays to score

The referee will ask the coach if they wish to go for it or “punt” on 4th down as they are setting the play.
If the coach does not answer, it will be assumed play is going for first down and the play clock is set. If a coach wishes to change his mind, he/she must use a timeout. If no timeouts remain, he must continue with the original decision.

A “punt” will reset the ball on the opposing team’s start position

Only 1 player can be in motion

All players must be set when the ball is snapped (except for the player in motion)

DEFENSE

Rusher(s) must be 7 yds off the LOS (official will enforce)

Rusher may not cross the 7 yds rush line until the ball is snapped

The rusher leaves the rush line before the snap and crosses the LOS before a handoff or pass – illegal rush (5 yards from the line of scrimmage and first down).

No rushing when the LOS is in the NRZ

Any defender(s) may cross the LOS once a handoff/lateral pass is made

If a QB runs while being rushed, only the rusher can pull the flag until the QB crosses LOS

When defending the Run-Pass-Option (RPO), if there is a dual-possession (QB and RB/WR have the ball), the defensive line may not cross the LOS until the handoff is completed

This does not include the rusher who, who may come in at any time.

If the defense, other than eligible rusher(s), crosses the LOS, it will be an illegal rush (5 yards from the line of scrimmage and first down).

GAMEPLAY

Each quarter is a 10 min rolling clock (6U/8U/10U), 11 min rolling clock (13U)

Clock stops only for timeouts, injuries, or officials' discretion

2 30-sec timeout per half (6U,8U/10U) / 3 30-sec timeouts per half (13U)

Offensive drives start at the 3 yd line (6U/8U) / 5 yd line (10U/13U)

Extra point conversion

1 pt from the 3-yd (6U/8U) / 5 yd (10U/13U) - No Run Zone

2 pt from the 7-yd (6U/8U) / 10 yd (10U/13U) - Pass or Run allowed)

Non-play penalties (false start, illegal motion, illegal formation, etc.) 5 yd + loss of down

(6U/8U) Penalty yardage adjusted for shorter field; 5 yds = 3yds, 10 yds = 7 yds

Due to our rental agreement with The Bridge, ALL GAMES MUST START ON TIME!

The ball is spotted where the ball is when the flag is pulled

Dead ball occurs where the ball hits the turf (NOT where it rolls)

(8U/10U/13U) Clock stops per normal football rules last 2 minutes of the game for playoffs

OTHER CONSIDERATIONS

The indoor field has curtain dividers. Occasionally, a pass will be high enough to hit them. Once the ball hits the divider and its original path is altered, play is dead and the down is consumed.

Celebrations are allowed but NOT taunting, pushing, shoving, or distasteful dances/emotes; those are Unsportsmanlike Conduct (+10 yds, automatic 1st down)

As coaches do your best to get kids as much playing time as possible and spread the ball around when possible

Excessive behavior towards officials/players/other coaches will not be tolerated and will result in ejection from the building (see Code of Conduct)

Coaches may question calls in a respectful manner (no derogatory comments)

Officials will have the final say

Unnecessary rough play will result in the player being suspended from the game for the remainder of the half. If warranted, head officials may request a PSC Review

As standard practice in youth athletics, 2 personal fouls in a game will result in ejection from the game

2 Unsportsmanlike penalties in the same game will result in immediate ejection

*We reserve the right to make some adjustments as needed.

PENALTIES

Defensive Spot Fouls

Defensive pass interference

Automatic first down

Holding

+5 yards and automatic first down

Stripping

+5 yards and automatic first down

Defensive Penalties

Defensive unnecessary roughness

+10 yards and automatic first down

Defensive unsportsmanlike conduct

+10 yards and an automatic first down

Offside / illegal substitution

+5 yards from the line of scrimmage and automatic first down

Illegal rush (Starting rush from inside the 7-yard marker)

+5 yards from the line of scrimmage and automatic first down

Illegal flag pull (Before the receiver has the ball)

+5 yards from the line of scrimmage and automatic first down

Roughing the passer

+5 yards from the line of scrimmage and automatic first down

Taunting

+5 yards from the line of scrimmage and automatic first down


Offensive Spot Fouls

Screening or blocking

-5 yards and loss of down

Charging

-5 yards and loss of down

Flag guarding

-5 yards and loss of down

Offensive Penalties

Offensive unnecessary roughness

-10 yards and loss of down

Offensive unsportsmanlike conduct

*2 in the same game will result in immediate ejection

-10 yards and loss of down

Offside / false start / illegal substitution

-5 yards from the line of scrimmage and loss of down

Illegal forward pass (Any pass received or lands behind the line of scrimmage or throwing a pass after crossing the line of scrimmage)

-5 yards from the line of scrimmage and loss of down

Offensive pass interference

-5 yards from the line of scrimmage and loss of down

Illegal motion (More than one person moving)

-5 yards from the line of scrimmage and loss of down

Delay of game

-5 yards from the line of scrimmage and loss of down

Impeding the rusher

-5 yards from the line of scrimmage and loss of down

Illegal Procedure

-5 yards from the line of scrimmage and loss of down

We Love Jesus. We Love Sports. We Want Them to Meet.

200 Cava Drive #4454, Clarksburg, WV 26301

RoarSportsWV.com

Roar Sports

200 Cava Drive #4454 
Clarksburg, West Virginia 26301