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MIBC 2019-2020 1st-8th basketball season

Content

Rules and Regulations

Player Information

We must realize that these are children we are working with and the program is for them. Winning at all costs is not acceptable. Whenever there is a conflict, we will follow the MIFC Mission Statement to guide our actions.

All rules are for the safety of our players, coaches and fans.

All players must be registered with the MIBC in order to participate. Only players that do not participate in a school basketball program are eligible to play in the MIBC.

No player may be on more than one team in a division.

No players may play in a lower age division. Players can play in a higher age division.

To participate in the tournament, a plyer must be listed on the team roster and must have participated in 6 regular season games for that team. No exceptions.

Rosters are limited to maximum of 10 players and a minimum of 7 players.

Teams must be sponsored through a church or community center.

Players must wear sneakers and docks. Not deck shoes, or street shoes.

Eyeglasses must be secured with a head strap and be athletically approved with non-shattering glass (safety glasses)

Absolutely no jewelry may be worn during games. This includes post earrings. Covering earrings with tape does not circumvent the rule.

Conduct and Sportsmanship

Any player who receives a technical foul or a flagrant foul will automatically have to sit for three minutes per game time. Before returning to the game. If a second technical is called, the player is removed from the game and gym. Coaches who personally acquire one technical foul during the game must leave the game and gym. A second technical foul during the season will result in removal of the coach from the rest of the season. A coach can not refuse to leave the gym. Doing so will result in a forfeiture for the team.

All games will start with both teams gathering at half court to greet each other. Coaches are expected to offer a life lesson or contemplation and be cognizant of our interfaith emphasis.

Coaches are expected to shake hands with the opposing team regardless of the outcome.

Fighting will result in an automatic ejection from the game. Upon ejection for fighting, that person must leave the premises immediately. In addition, anyone ejected for fighting will automatically be suspended from the next game, and possibly more disciplinary action to be determined by the MIBC board. These actions are at the sole discretion of the board and could vary case by case as the board sees fit.

Unsportsmanlike conduct by a team’s parent or fan will not be tolerated. Coaches are ultimately responsible and accountable for the behavior of their team’s spectators. If a spectator becomes unruly, it is the coach’s responsibility to warn the spectator about the offensive behavior. If after one warning, the behavior persists, a technical will be assigned to the team. If that parent or fan receives a technical foul, he/she will be required to leave the facility. Refusal will result in a forfeiture of the game.

If a coach receives a technical foul, that coach must remain seated on his/her team’s bench for the remainder of the game. If a 2nd technical foul is given to the coach, that coach will be ejected from the game must leave the facility.

Coaches must stay on the sidelines. Stepping onto the court during play is not acceptable. Officials will give a first warning. Second time it is addressed is a technical foul.

Each team must provide parent/volunteer to man the score table at each game. This parent/volunteer will share score book and clock responsibilities. If a team fails to provide a score/time keepers, that team will be charged a time out. If neither team can produce a volunteer clock/score keeper that game will result in a double forfeit and a loss on both teams' records.

The officials are the sole judges on the court. They have complete authority over the game itself, the players, coaches and spectators. Their decisions are final and are backed by the League.

Rough play will not be tolerated. Fouls will be given. Continued excessive roughness will result in fouls and possible ejection.

Profanity or abuse of the officials is not tolerated. Officials my use their discretion to assign technical fouls after the first warning. Only the coach may hold discussions on calls with the referees. The coach must call a time out for such discussion.

Reschedules Games

If a conflict arises, The MIBC must receive written notice at least one week prior to the conflict. If the proper notice is not received, a forfeit will be given for that game. The board will grant reschedules games on a case-by-case basis on individual circumstances. The coaches of the teams in question must agree to a game time when a facility is available.

The Game

The National Federation of State High School Association rules will guide play, unless otherwise noted.

The league is divided into the following divisions.  Please note that grades may be combined if enough teams are not available in a division. This specifically will affect first and second grades being combined and seventh and eighth grades being combined.

The objective of this league in all age divisions is to teach fundamentals, encourage competition and develop a love of the game.

Division

Ball Size

Goal Height

Girls 1st

Size 4 (25.5)

8’0”

Girls 2nd

Size 4 (25.5)

8’0”

Girls 3rd

Junior (27.5)

8’0”

Girls 4th

Junior (27.5)

8’0”

Girls 5th

Intermediate (28.5)

9’0”

Girls 6th

Intermediate (28.5)

10’0”

Girls 7th

Intermediate (28.5)

10’0”

Girls 8th

Intermediate (28.5)

10’0”

 

Division

Ball Size

Goal Height

Boys 1st

Size 4 (25.5)

8’0”

Boys 2nd

Size 4 (25.5)

8’0”

Boys 3rd

Junior (27.5)

8’0”

Boys 4th

Junior (27.5)

9’0”

Boys 5th

Intermediate (28.5)

10’0”

Boys 6th

Official Size (30.0)

10’0”

Boys 7th

Official Size (30.0)

10’0”

Boys 8th

Official Size (30.0)

10’0”

 

Division

Foul Line Distance

Game Time

Girls 1st

Closer distance for foul line

Two 12-minute halves

Girls 2nd

Closer distance for the foul line

Two 12-minute halves

Girls 3rd

10’ foul line

Two 12-minute halves

Girls 4th

10’ foul line

Two 12-minute halves

Girls 5th

12’ foul line

Two 12-minute halves

Girls 6th

Standard foul line

Four 7-minute quarters

Girls 7th

Standard foul line

Four 7-minute quarters

Girls 8th

 

Standard foul line

Four 7-minute quarters


Division

Foul Line Distance

Game Time

Boys 1st

Closer distance for the foul line

Two 12-minute halves

Boys 2nd

Closer distance for the foul line

Two 12-minute halves

Boys 3rd

10’ foul line

Two 12-minute halves

Boys 4th

12’ foul line

Two 12-minute halves

Boys 5th

Standard foul line

Two 12-minute halves

Boys 6th

Standard foul line

Four 7-minute quarters

Boys 7th

Standard foul line

Four 7-minute quarters

Boys 8th

Standard foul line

Four 7-minute quarters

 

Timing and Score Keeping. All games for divisions.

All games for first grade through fifth grade will consist of two 12-minute halves using regulation clock. Regulation clock stops for all whistles-fouls, substitutions, etc.

Sixth, seventh and eighth grade divisions will play four 7-minute quarters. IF the games are behind schedule, a 6-minute quarter may be used. All tournament games will be four 7-minute quarters for these divisions.

Both teams must have a parent/volunteer at the referee table. One team will be responsible for the official scoring book and one parent/volunteer is to work the game clock.  Teams are encouraged to keep score and compare it with the official book at the end of each quarter. All discrepancies will be settled by the official. For matters that cannot be determined by the official, the official book stands.

 

Division

Defensive Restrictions

Girls 1st

 

Girls 2nd

Players must stay in the defensive zone during throw in. Man- to-man defense only. No double teaming a player.

Girls 3rd

 

Girls 4th

 

Girls 5th

 

Defense is only allowed in the front court. No full court press is allowed, except the last 2 minutes of the game when each team can play full court defense. The score must be within 10 points for full court to occur.

 

Defense can engage once the ball has crossed half court and can then be played anywhere on the court.

 

If a team has a 20-point lead or greater, that team can only defend inside the 3-point area. The team with the lead should play a “soft” defense and allow the other team a chance to pass and shoot anywhere on the court without pressure. No stealing the ball. This will apply until the lead gets down to 10 points.

Girls 6th

 

Girls 7th

Girls 8th

 

No defensive restrictions unless a team has a 20-point lead. The Mercy Rule will apply if the lead is 20 points or greater. The team in the lead cannot full-court press or half court press or use a trapping defense. The leading team must retreat to within the 3-point area and play a passive defense where no attempt is made to steal the ball from the dribble or to steal a pass. This will apply until the lead gets down to 10 points.

 

Division

Defensive Restrictions

Boys 1st

 

Boys 2nd

Players must stay in the defensive zone during throw in. Man- to-man defense only. No double teaming a player.

Boys 3rd

 

Boys 4th

 

 

Defense is only allowed in the front court. No full court press is allowed, except the last 2 minutes of the game when each team can play full court defense. The score must be within 10 points for full court to occur.

 

Defense can engage once the ball has crossed half court and can then be played anywhere on the court.

 

If a team has a 20-point lead or greater, that team can only defend inside the 3-point area. The team with the lead should play a “soft” defense and allow the other team a chance to pass and shoot anywhere on the court without pressure. No stealing the ball. This will apply until the lead gets down to 10 points.

Boys 5th

 

Boys 6th

 

Boys 7th

 

Boys 8th

No defensive restrictions unless a team has a 20-point lead. The Mercy Rule will apply if the lead is 20 points or greater. The team in the lead cannot full-court press or half court press or use a trapping defense. The leading team must retreat to within the 3-point area and play a passive defense where no attempt is made to steal the ball from the dribble or to steal a pass. This will apply until the lead gets down to 10 points.

 

Pre-game

Teams will be permitted 5 minutes to warm up before the game. Referees or league officials may eliminate pre-game warm ups if the schedule is behind to ensure all teams can play.

The official will start the game promptly. The official can start a game even if the teams are not ready. The official will place the ball on the ground and start the 5-second count. The team responsible for throwing the ball in must get to the ball and throw it in with in the allowed 5 seconds of the ball will turn over to the other team.

Start of the Game

Teams have until the designated game time to have five players. A 5-minute grace period will be granted if a team is short players. Failure to field a complete team after the grace period will result in a forfeit.

Teams must start with five players but can finish with less than five.

Additional Rules of the Game

Jump ball will be used to start the game and any overtime periods.

Alternate possession rule will always be in effect.

Each game is allowed five personal fouls. On the 5th foul, the player must leave the game.

Foul shots

The one-and-one bonus starts on the 7th foul of each half. The double bonus (2 shots) starts on the 10th foul. No foul shots are awarded for the players fouled by a player or team in control of the ball.

Player Participation

For each team with 10 or fewer players, each player must play a minimum of half the game. The rule does not apply to players after they have fouled out or can no longer lay due to an injury. For 6th, 7th and 8th graders, each player must play at least 7 minutes. Failure to comply with the player participation rule will result in forfeiture of the game.

Teams

Each church or community center participating in MIBC will be made of 50% of members of the church or community center. The MIBC board may vote on a team comprised of 40% of members of the church or community center if a lack of players puts a team into this situation. 

 

Substitutions

Teams will be allowed to substitute at 2-minute intervals. The officials will call for substitutions on 3-minute intervals at non critical junctures of the game. This substitution break is not a time-out. Coaches should have their players prepared to make a quick switch. 6th, 7th and 8th grade divisions, substitutes must report to the scorekeeper when substituting during the game. Substitutes must wait for the referee to indicate they may enter into the game. After all players have played at least half of the game or 7 minutes for 6th, 7th and 8th grades, the coach has the option to substitute at any dead ball. 

Time-Outs

Teams are permitted three time-outs per game and one time-out for each overtime period. Time-outs cannot carry forward. Not time-outs will be charged to a team in the event a player gets inured, regardless of whether he/she is replaced or if he/she goes back into the game.

Overtime Periods

Overtime periods will be three minutes with regulation clock. During the regular season, any overtime period after the first may be “sudden death” that is, the first team to score wins. The officials will make the decision which will be based on the scheduled start time of the next game. For the tournament, overtime will be played to completion until a winner is determined.

Half Time. Half time will be 2 to 5 minutes.


Team Uniforms

MIBC will provide team t-shirts as part of the league fees. T-shirts will not indicate the church or community center. T-shirts will have the MIBC logo on the front and player number on the back. Player numbers may be 0, 1,2, 3, 4, 5, 10, 11, 12, 13 , 14, 15, 20, 21, 22, 23, 24, and/or 25.

Field Status

Open Open

JCC (10:40 AM | 11/25/19)

Open Open

Field 1 (10:40 AM | 11/25/19)

Open Open

Field 2 (10:40 AM | 11/25/19)

Open Open

Saint Joseph Catholic (10:25 AM | 11/26/19)

Open Open

1 (10:30 AM | 11/26/19)