JR/SR League – Interleague Rules:

2-hour time limit

5 runs per inning for the full game

Can play with 8 – no 9th out is needed

You can borrow a player from any other senior team between Raccoon, Beaverdale, FDMLL or South Central, but the borrowed player must play outfield and they must bat last in the lineup.  IF you borrow a player from the team you are playing they will play outfield; but bat for their regular team.  Players must be rostered at one of the little leagues

Whomever is hosting games will schedule and pay for the umpire

Games can be moved or canceled based on the weather or field conditions at each league.  The host field will send out communications regarding all teams playing – we will try to do this as early as possible (1-hour minimum notice). 

All other rules are regular green book league.

Umpire and OD at the host field have final say – no arguing.

BEAVERDALE LITTLE LEAGUE                                                             

Revised 02-18-2024

1.       TIME LIMIT: Intermediate games run a maximum of 7 innings (except when the game is tied), but the top of an inning may not start (new inning starts at 3rd out of previous inning) after 1 hour 50 minutes. The umpire will keep the official time. Games usually run 4-6 innings.

2.       MERCY RULE (rule 4.10(e))-game is conceded if behind by 15 runs or more after 4 innings or behind 10 runs or more after 5 innings.

3.       MINIMUM AT-BATS: All players must bat in your starting lineup. Alert the opposing manager if you will have a player arriving late, and indicate where in the lineup that player will bat.

4.       MINIMUM DEFENSIVE PLAY: Every player must play a minimum of 6 defensive outs, but they do NOT have to be consecutive outs. However, those 6 outs MUST be played by the end of the 4th inning. (The only exception is if fewer than 4 innings have been played by the time limit.)

5.       Dropped 3rd strike rule when 2 outs or no runner on 1rst with less than 2 outs is in effect.  A batter who does not realize his/her situation on dropped 3rd strike, and who is not in the process of running to first base, shall be declared out once he/she leaves the dirt circle surrounding home plate.  This is contrary to LL rule of batter not called out until in the dugout.

6.       BATS: Intermediate bats should either have the new USA Baseball stamp. or the black-and-white BBCOR stamp (a 2-5/8” composite barrel with a “drop 3”). No bats with a bigger barrel than 2-5/8” are allowed, nor are 2-5/8” bats with drop 4 or higher..

7.       FIELD PREP/CLEANUP: The home team will prep the field before the game. This means setting up bases, removing the mound cover, leveling the dirt by home plate if necessary, and chalking the lines. The visiting team is responsible for field cleanup, which includes covering the mound, removing and storing the bases, and using the bunker rake on the field. (Assistant coaches and parents are always welcome to help.)

8.       GAME BALLS: The home team should provide two new Little League baseballs (provided to you by BLL) for the umpire before each game.

9.       UMPIRE: The league supplies a paid home-plate umpire.

10.   MINIMUM NUMBER OF PLAYERS: Playing with 8 or even 7 players is OK, and teams with fewer than 9 players will NOT be forced to “take an out” wherever those missing players would be in the lineup. If you expect to have 6 or fewer players available for a game, however, it will be necessary to reschedule the game.

11.   BALKS: In the first half of the season, there will be ONE balk warning per new pitcher in each game. The umpire may stop the game to instruct the pitcher on how he or she balked. In the second half, there will be NO warning before a balk is called.

12.   “BASE DANCING”: To prevent play being slowed by a runner consistently “dancing” off a base to provoke a pickoff attempt between pitches, once a pitched ball is returned to the pitcher and he or she has returned to the rubber, all runners must return to their base before leading off again. This rule is meant to speed up play—while steals and pickoffs are an essential part of baseball, they shouldn’t come at the expense of pitching and hitting.

13.   MAKEUP GAMES: If Field 7 has no games scheduled the day after a rained-out game, expect it to be made up then. Exceptions may be made if managers will be unavailable, but managers must communicate this to the opposing manager and league rep as soon as possible.

14.   SUBMITTING SCORES AND PITCH COUNTS: No less than 24 hours after the completion of the game, the manager of the HOME team must submit the game date, score and pitch counts (broken down by each player) to the league representative at [email protected]. The league rep will then post this information on the BLL website.

15.   RULE QUESTIONS: Managers should contact the league rep (and cc the other managers) with any rule question that might be able to be resolved before game day.  To ensure all mangers are hearing the same answers replies will be sent to all the managers.

16.   CHAMPION:  There is a first half and second half champions that will play each other at the end of the season (if different teams) for the season champion.  Tie breaker rules applied to determine 1rst or 2nd half champions (H to H, then Runs against, then coin flip).


Triple A Baseball Rules
(Revised 2/18/24)

Game Preliminaries (Rule 3.00)

1.    Every Player must play a minimum of six recorded outs in the field in each game. This requirement MUST be met by the end of the 4th inning. (Rule 3.03)

2.    Every Player shall bat; even if, the Player is not in the standard lineup of nine defensive Players.

Starting and Ending a Game (Rule 4.00)

3.    Each manager must report score and pitch count of both teams to the league representative within 24 hours of completion of the game. Failure to do so could result in your team’s forfeiture of that game.

4.    Scorekeepers for scoreboard - The home team will be responsible for providing a person to run the scoreboard. The teams should agree to turn it off if the game becomes grossly disproportionate.

5.    5 Run Rule-The side is retired when three offensive players are legally put out, called out by an umpire, or when the offensive team scores five (5) runs. There is not a run limit for the 6th inning only.

6.    TIME LIMIT/WEATHER/DARKNESS-  (Called games)

a)      A regulation game consist of 6 innings (Rule 4.10(a)).

b)      Reasons for a called game:

1)      Time Limit – No new innings starts after 1 hour and 40 minutes.  A new inning begins at the completion of the last out in the previous inning.  Any inning which has been started prior to the time limit expiring will be completed.  Players must hurry onto and off the field the entire game.  Intentionally slowing down a game is not permitted and is considered unsportsmanlike behavior.

2)      Darkness and weather – Early in the season darkness becomes an issue.  The umpire will determine if the game can continue once the security light comes on near the field.  The umpire and/or Officer of the Day (OD) will call a game due to weather.

c)      If a game is called (due to time limit, darkness, or weather), it is a regulation game (Rule 4.10c):

1)      If four innings have been completed; or

2)      If the game has been played for 1 hour and 40 minutes; or

3)      If the home team has scored more runs in 3 ½ than the visiting team has scored; or

4)      If the home team scores one or more runs in its half of the fourth inning to tie the score.

d)      If a game is called before it has become a regulation game, it shall be resumed exactly where it left off.  Coaches make sure you note the time remaining, inning, outs, and runners. 

7.    Games cannot end in a tie.  Tie games halted (due to weather or darkness) can be completed preceding the next scheduled game between the same teams if approved by league rep.

8.    If a regulation game is tied Modified California Rules will be implemented.  The next half innings will begin with the last batter on second base with no outs and the teams will play until a winner declared. Home team will always have a chance to tie or win. If after a completed inning the game is still tied, then the next half innings will begin with the last 3 batters on first base, second base, and third base (bases loaded) with one out and the teams will play until a winner is declared. Home team will always get a last chance to tie or win the game.

9.    WEEKDAY GAMES WILL START AT 5:50 PM DURING THE FIRST WEEKS OF THE SEASON. Time starts with the first warm up pitch.


The Batter (Rule 6.00)

10.  Face masks on batting helmets will be optional, but strongly recommended for 9 year olds.

11.  The official strike zone will be any pitch over the plate; and between the armpits and kneecaps.  Squatting down low does not affect the batter’s strike zone.

12.    The Batter will be allowed to bunt.


The Runner (Rule 7.00)

13.    Slide Rule (7.08(a)(3) - The runner is out if he/she does not slide or attempt to get around a fielder who has the ball and is waiting to make the tag.  The runner is not automatically out if they do not slide.  Teach your players to slide and they will never be called out on this rule.  If they don’t slide it is up for interpretation by the umpire if they are attempting to avoid contact with the fielder.  Don’t run the risk.

14.    Stealing (Rule 7.13) - Runners can steal (no leadoff) after the pitched ball crossed the plate.  If runner leaves early and reaches the next base safely, the runner must return to original base (i.e. no out called for leaving early).  If the runner is advanced by a hit ball the runner must return to the original base or nearest unoccupied base.

15.    Runner on Third Base Rule (First half of season):

a)           The runner may not advance home on a pass ball.

b)           The runner cannot attempt to steal home on the throwback to the pitcher from the catcher.

c)           The runner may attempt to advance home IF the ball thrown to the pitcher is overthrown or if the pitcher fails to control the ball. It does not matter if the ball is thrown from the field or the catcher. HOWEVER, the runner must be on the bag before attempting to advance home.

d)           The play is dead once the pitcher is in control of the ball and has at least one foot in the circle of the mound. The ball is still live if the pitcher is attempting to make a play at any bag while in the field. The pitcher, while in the field, is obligated to attempt to make a play at the bag or kill the play if the pitcher is in the field while the runner is attempting to advance a bag.

e)           This is a judgment call and the umpire has the final word.

16.  Runner on Third Base (Second half of season) - Home plate shall be open to steals from 3rd base runners. However, “dancing” on 3rd base will NOT be allowed. The 3rd base runner shall return to the base once the pitcher has control of the ball and is on the mound (within the dirt circle).

17.  The infield fly rule is in effect. This rule applies only if there is a force play at third base (i.e. runners at 1rst and 2nd, or at 1rst, 2nd, and 3rd) and there are either zero or one out (i.e. less than 2 outs)


The Pitcher (Rule 8.00)

18.  Triple A Division will follow the Little League Pitching Rules with a maximum of 75 pitches a day.

19.  Pitchers in Triple A Division must adhere to the following rest requirements: (Regulation VI-Pitchers)

a)      If a player pitches 66 or more pitches in a day, four (4) calendar days of rest must be observed.

b)      If a player pitches 51 – 65 pitches in a day, three (3) calendar days of rest must be observed.

c)      If a player pitches 36 - 50 pitches in a day, two (2) calendar days of rest must be observed.

d)      If a player pitches 21 - 35 pitches in a day, one (1) calendar day of rest must be observed.

e)      If a player pitches 1-20 pitches in a day, no (0) no rest required.

20.  Pitchers MAY NOT pitch three days in a row - regardless of the number of pitches thrown per day.

21.  Pitchers entering the game for the first time get 5 warm up pitches and 3 warm up pitches for each subsequent inning pitched. This rule can be shortened by the umpire or OD depending on weather related or darkness circumstances.

22.  Pitchers removed from the mound may not return to the game as a pitcher.

23.  Pitches thrown during a called game count towards your daily total.

24.  Visiting the mound - a manager must pull the pitcher upon the 2nd visit to that pitcher in one inning. The manager must pull a pitcher upon the third visit to that pitcher during the game.

25.  Visiting the Defense - the manager can visit the defense without penalty to the pitcher unless the manager coaches the pitcher during the visit to the defense.

26.  We do not call balks.

27.  Intentional Walks allowed (The pitches DO have to be thrown by the pitcher).  There is no automatic walks.

28.  A pitcher who delivers 41 or more pitches in a game cannot play the position of catcher for the remainder of that day.

The Umpire (Rule 9.00)

29.  THERE WILL BE NO ARGUING WITH THE UMPIRE DURING THE GAME. THIS IS NOT NEGOTIABLE. You can ask the umpire for time and ask for clarification of a call (ie. did not hear, understand the call) or for a clarification of the rules, but otherwise, you, your coach or any parent/helper in the dugout or on the field shall not argue with the umpire on any issue including balls, strikes, safe or out.

Revised 4-26-2023

1.          Managers are responsible for communicating these rules to the players, coaches, and parents of their respective teams. Managers are also responsible for enforcing these rules upon their own teams.
2.          The current Rule Book (Minor League Play) will govern play for the Pee Wee League. The following rules have been modified for the Pee Wee League.
3.          Rubber playing balls will be used for the first 10 games. Hard balls will be used for the last 6 games.
4.          All bats must have the USA baseball stamp (USSSA stamped bats are not allowed in little league) and must be 2 5/8 inches or less in diameter.
5.          There is no minimum number of players needed to start a game.  A game can be started with less than 9 players on defense.
6.          There will be no more than 10 players on defense; all players will bat; there will be 3 outs per inning. The half inning ends when the first of the following occurs:

a.          5 runs are scored by the offensive team;

b.          The offensive team bats once through the batting order (i.e., if a team has 12 batters, the inning ends when the 12th batter of the inning has batted, if a team has 11 batters, the inning ends after the 11th batter).

c.           3 outs are made by the defensive team.

7.          In the 6th inning play continues until 3 outs are made (i.e. not after the last batter in the order).
8.          No stealing is allowed, even on passed balls. No bunting is allowed. After three strikes, regardless of whether the batter swings, the batter is out. For the first 4 games one warning is given to the batter on a pitch taken by the batter in the strike zone. After the warning, called strikes count as strikes.
9.          There will be a temporary mound set up at 43” from home plate. Players will pitch from this mound. The permanent mound will remain on the field at 46” from home plate. Managers/Coaches will pitch in an overhand fashion, but will be permitted to pitch from a knee. Managers/Coaches should pitch from either the permanent mound or temporary mound, but they may pitch from a distance of approximately 35 feet from home plate if this is reasonable under the circumstances.
10.       Game Structure:

a.          Games 1 – 6:  Including opening day, the Manager/Coach will pitch to his or her players the entire game.

b.          Games 7 – 12: The Manager/Coach will pitch the first 3 innings of the game, and the players will pitch the remainder of the game.

c.           Games 13 through the end of the season:  The players will pitch the entire game.

11.       Pitching - the following rules will be in effect:

a.          PLAYER - After 5 pitches are thrown by the opposing pitcher, a Manager/Coach of the batter will pitch until the batter either hits the ball or strikes out. Whatever the count is when a Manager/Coach comes in - that count continues. When a player pitches, a batter hit by a pitch advances to 1st base.

b.          MANAGERS/COACHES - The Manager/Coach will pitch to the batter until the batter either hits the ball or strikes out.  A batter hit by a pitch will not advance to first base if hit by a pitch. There are no bases on balls (walks) under any circumstances.

12.       Play is stopped when an infielder has control of the ball within the infield playing area. Players are encouraged, but not required, to hold the ball in the air to demonstrate control. Whether an infielder has control is a judgment call to be made by the home plate umpire.
13.       There will be lines chalked on the base paths to show the halfway mark between:

a.          1st to 2nd

b.          2nd to 3rd

c.            3rd to Home Plate.

If play is stopped pursuant to the provisions of Rule #11 prior to the base runner reaching this mark, the runner must return to the preceding base.

14.       Base runners may advance one base on an overthrow. In the event of an overthrow; play is stopped once the base runner reaches the next base, unless the defensive team attempts to make a play on the advancing base runner.
15.       A player can pitch a maximum of 3 innings in a week. A “week” begins on Monday and ends on the following Sunday. A player can pitch a maximum of 2 innings in a game (these do not have to be consecutive). One pitch is considered an inning. No player can pitch on 2 consecutive days, regardless of the week. In no event shall a pitcher be permitted to throw more than 65 pitches in a game.
16.       Except for 1st base - a runner must slide into a base; or otherwise avoid contact, with a defending player who has the ball and is attempting to make an out. If the runner fails to avoid contact the runner is out. No head first slides.
17.       There is a 1.5 hour time limit for every game.  Do not start a new inning after 1.5 hours of play.  Games during the week must end when minimal daylight creates a safety hazard (at the discretion of the home plate umpire and the Managers of each team).
18.       Three innings must be played to constitute a “complete” game.  A game tied after 1.5 hours will be allowed to continue until winner is determined or called by the umpire due to weather or daylight.  If an inning is not completed due to weather or daylight the score will revert back to the last completed inning if 3 innings have been completed.
19.       The Visiting team will supply one base umpire, and the home team must supply the home plate umpire. The home plate umpire has control of the game – meaning - he/she has final judgment. Arguing with an umpire, whether it be a coach or a parent will not be tolerated and could result in removal from the complex.
20.       The Beaverdale Little League minimum playing time rule specifies that each player must have a minimum of six (6)  defensive outs and one at bat in a game. Failure to meet this playing time requirement shall mean the offended player(s) shall play the next two games in their entirety, and other sanctions may be applied at the discretion of the league representative.
21.       League champions will be the team with the best record for the entire season.  Tie Breaker rules are 1) Head to Head then 2) Runs against for the entire season 3) Coin flip.   There will be no playoff or championship game.
22.       The League Representative will be informed of each game score via text or e-mail by the winning team within 24 hours.
23.       The home team is in charge of setting up the field before the games including removing the covers from the pitchers mound/home plate, chalking the batters box, and chalking the 1st/3rd base lines. 

The visitor team is in charge of taking care of the field after the game which includes raking around home plate, the pitchers mound, and along the 1st/3rd base lines.  In addition, using the grading machine (orange rider) to smooth out the rest of the infield.  Put the covers back over the pitchers mound and home base.

Both teams are responsible for making sure there is no trash or other items left in the dug out or on the field.

BEAVERDALE LITTLE LEAGUE                                                                               
Revised March 2022


● For each game, the home team will be responsible for chalking the fields and providing the tee for the game. The visiting team will be responsible for clean up after the game, including raking around home plate and the pitcher’s mound. 

● Rakes, chalk and chalkers can be found in the block houses behind field 4 and field 7. 

Coach-Pitch Rules, Effective for the Full Season 

● The coach will pitch until the batter puts the ball into play, or he/she has thrown 5 pitches. If the batter reaches 5 pitches he/she will then be allowed 3 attempts from the tee. Swings and foul balls from the tee will both count as an attempt. If the batter still has not put the ball in play after 3 attempts from the tee they will be considered to be out and need to return to the bench. 

The Entire Season 

● No on-deck batters. The players must remain in the dugout until it is their turn at bat. ● All batters must use a helmet. 

● The game will end either at the completion of 4 innings or an hour and half time limit-whichever comes first. There will be no new inning started at the one hour and fifteen minute mark. 

● There can be no more than 10 players on the field at a time for the defensive team-six infielders and four outfielders. Outfielders should set up and remain on the grass. 

● No stealing 

● No walks 

● The base runner will only be allowed to advance one base on an overthrow. 

● Control will be demonstrated by getting the ball back to the pitcher while the pitcher is standing on the mound. Once control is demonstrated play will stop. 

● If necessary, the base runner must slide at home plate to avoid contact with another player. 

● A half inning is completed when there are either 3 outs or the offensive team has batted through the entire lineup. 

● Score is not kept in this league. 

● Coaches are the umpires, but a parent can volunteer to umpire if they are willing to do so.

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Beaverdale Little League

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Phone: 515-979-3479

Email: [email protected]