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Columbia Youth Football League

Columbia Youth Football League

K-Ball Rules

CYFL K-Ball Flag Football Rules

In this game, the offensive team plays for a first down at midfield and a touchdown in the end zone. Running and passing plays are allowed. The defensive team covers receivers, rushes the passer and grabs flags to make "tackles".

The Basics
• A coin toss determines first possession.
• The offensive team takes possession of the ball at its 10-yard line and has four plays to cross
midfield. Once a team crosses midfield, it has four plays to score a touchdown. If the offense fails
to score, the ball changes possession and the new offensive team takes over on its 10-yard line.
• If the offensive team fails to cross midfield, possession of the ball changes and the opposition
starts its drive from its 10-yard line.
• All possession changes, start on the offense's 10-yard line.
• Interceptions may not be returned, it is a dead ball. Possession will take place at the 10-yard line.
• Teams change sides after the first 20 minutes. Possession changes to loser of coin toss unless
deferred and the clock does not stop.

Players/Game Schedules
• Teams must field a minimum of five players at all times.
Teams consist of 10 players - five on the field, with five substitutes.
• Games are played to 40 minutes running time. No score is kept.
• Each time the ball is spotted, a team has 30 seconds to snap the ball.
• Each team has one 60-second and one 30-second time-out per half.
• Officials can stop the clock at their discretion.


• The quarterback cannot run with the ball.
• Only direct handoffs behind the line of scrimmage are permitted. Offense may use
multiple handoffs.
• The player who takes the handoff can throw the ball from behind the line of scrimmage.
• Once the ball has been handed off, all defensive players are eligible to rush.
Spinning is allowed, but players cannot leave their feet to avoid a defensive player (no diving).
• The ball is spotted where the ball carrier's feet are when the flag is pulled, not where the ball is.
• NO laterals or pitches of any kind are allowed.

• All players are eligible to receive passes (including the quarterback if the ball has been
handed off behind the line of scrimmage).
• A player must have at least one foot inbounds when making a reception.


• Shovel passes are allowed.

Dead Balls

• The ball must be snapped between the legs, not off to one side, to start play.
• Substitutions may be made on any dead ball.
Play is ruled "dead" when:
- Ball carrier's flag is pulled
- Ball carrier steps out of bounds
- Touchdown or safety is scored
- Ball carrier's knee hits the ground
- Ball carrier's flag falls out
Note: There are no fumbles. The ball is spotted where the ball hits the ground.

Rushing the Quarterback

• 1 rusher is allowed and must be 7 yards off the line of scrimmage. The referee will
determine the 7 yards.
• Players may defend on the line of scrimmage.
• Once the ball is handed off, all defenders may go behind the line of scrimmage.
• A special marker, or the referee, will designate seven yards from the line of
• No blocking or tackling is allowed.


• If the field monitor or referee witnesses any acts of tackling, elbowing, cheap shots,
blocking or any unsportsmanlike act, the game will be stopped and a coaches
meeting will be called. FOUL PLAY WILL NOT BE TOLERATED.
• Trash talking is illegal. Officials have the right to determine offensive language.
(Trash talk is talk that may be offensive to officials, opposing players, teams or
spectators.) If trash talking occurs, the referee will give one warning.


All penalties will be called by the referee.
• Offsides
5 yards and replay down
• Interference
10 yards and replay down
• Illegal contact
(holding, blocking, etc.)
10 yards and replay down
• Illegal FLAG pull
(before receiver has ball)
10 yards and replay down
• Illegal rushing
(starting rush from inside 7-yard marker)
10 yards and replay down
• Illegal motion
(more than one person moving, false start, etc.)
Five yards and replay down
• Illegal forward pass
(pass thrown beyond line of scrimmage)
Five yards and replay down
• Offensive pass interference
(illegal pick play, pushing off/away defender)
10 yards and replay down
• FLAG guarding
10 yards (from line of scrimmage) and replay down
• Delay of game
Clock stops, 10 yards and replay down
• Referees determine incidental contact that may result from normal run of play. All
penalties will be assessed from the line of scrimmage.
• Only the head coach may ask the referee questions about rule clarification and
interpretations. Players cannot question judgment calls.
• Games cannot end on a defensive penalty, unless the offense declines it.

• Cleats are allowed, except for metal spikes. Inspections must be made. All players
must wear a protective mouthpiece; there are no exceptions.
Note: There are no kickoffs, and no blocking is allowed.


Columbia Youth Football League
PO Box 7052 
Columbia, Missouri 65202

Email: [email protected]

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