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Dexter Lacrosse Classic

August 1st & 2nd, 2015

Dexter High School in Dexter, Michigan



Rules & FAQ


RULES OF PLAY 2015   

All rules will be in accordance with U.S. Lacrosse Youth/MYLA rules for those in U13 and younger divisions. NFHS standards apply for those in High School divisions unless otherwise noted.

1.       Playing time will consist of two 23 Minute running halves with a four minute halftime. Games will begin promptly. Teams not ready may be charged with a delay of game, or forfeit, at the officials’ discretion.

a.        Games will begin on the hour as signaled by HORN. At 23 minutes after the hour a common HORN signal will signify halftime. At 50 minutes after the hour another horn signal will announce the end of play for ALL games. Any game still in progress at 50 minutes after the hour shall be stopped and the outcome registered as final.

b.       We will have clocks on each field for each game. However, the tournament master clock associated with the aforementioned “horns” will prevail for the middle and end of each contest.

2.       Please leave the field as soon as possible once your game has ended in order to allow the next pair of teams the time to take the field and start on time. Please keep the sidelines and bench area clean and free of empty bottles, trash, or cups.

3.       Each team will receive one 30 second timeout each half. No timeouts will be allowed in the final two minutes of each half. Timeouts will not carryover to the next half. After 30 seconds, the teams will be whistled back onto the field. If a team does not return in a prompt manner they will either lose possession of the ball or be assessed a delay of game penalty.

4.       Penalty times will be assessed by the referees. The penalty clock will begin once play is resumed as signaled by an official whistle. Penalty time served will be 150%.

5.       At the U11 and U13 levels, quick substitutions will be allowed on sideline out-of-bounds only. Although no “substitution horns” will sound, the referees will signal a stoppage for subs. Referees will whistle the resumption of play no longer than 15 seconds after a substitution request.

6.       There will be no stick checks unless requested by the opposing coach. If the stick is found to be legal, the challenging team will be charged a timeout. If no timeouts remain, a delay of game technical foul will be assessed. If the stick is not legal, the appropriate penalty will be assessed.

a.        Long Sticks are allowed at all youth levels as long as they do not exceed 72 inches. A maximum of four long stick players are allowed on the field.

7.       Advancement rules will be in place for U13 and High School games. U11 will not play with advancement rules.

a.        All teams in the lead, regardless of age, must keep the ball in the offensive zone (“box”) during the last two minutes of play.

8.       Obvious stalling tactics can be called by the officials after warning and at his or her discretion.

9.       There will be no overtime in regulation games.

10.    Ties in Championship games will be decided by a sudden victory overtime period.

11.    The Championship games will consist of (2) 23-minutes running halves. Each team will have a 30 second timeout where the clock will stop. The clock will restart after 30 seconds. If a team does not return to the field in a timely fashion they will lose possession of the ball or be assessed a delay of game penalty.

12.    No noisemakers will be allowed at any field (horns, whistles, sirens, cowbells, etc.). Offenders will be asked to leave the field.

13.    In accordance with US Lacrosse and MYLA rules, “take out checks” and one-handed stick checks are not permitted at ANY youth level. FLAGRANT TAKE OUT CHECKS WILL NOT BE TOLERATED. PLAYERS WHO INITIATE A TAKE OUT CHECK WHICH CAUSES INJURY TO AN OPPOSING PLAYER WILL BE EJECTED FOR THE REMAINDER OF THAT GAME.

14.    Any player, fan or coach ejected from the game will be prohibited from competing in the remainder of the tournament..

15.    Decisions on the field will be final. No disputes will be heard after the game.

16.    Tournament Administration reserves the right to make any changes
 

ROSTER RULES

1.       No player may compete or be on the roster of more than one team during the tournament. Any team with a player in violation of this rule will forfeit all games in which the player is known to have competed and forfeit the opportunity to advance to the championship game.

2.       All teams must submit a full and accurate roster prior to play. Only players on the roster who have completed and submitted a signed waiver/release and a concussion form may participate in the event.

3.       U11 players must be born on or after 9/1/2003

4.       U13 players must be born on or after 9/1/2001

5.       JV players must have been born on or after 9/1/1999

6.       Varsity players must have a graduation date of 2016 or later.

7.       In all divisions, players may play up, but not down
 

SCORING

1.       Scores will be kept to determine the winner of each bracket, who will then go on to the Championship Game.

2.       Ties will be broken in the following manner and sequence:

a.        Head to head play

b.       Most wins

c.        Fewest goals allowed

d.       Total point differential (not to exceed +5 or -5 in any game)

e.       Coin toss

3.       Championship games that end in a tie will be resolved by a sudden victory overtime period.

4.       At the end of each game the score of the game will be reported to Tournament administration. All scores and point totals will be recorded on the main scoreboard located in front of the administration tent. Coaches should check the scorecard on the field if they wish to validate the score. Once the scorecard reaches the administration tent the score is considered final.
 

TOURNAMENT ADMINISTRATION

1.       Only the team spokesman and the referee on the field will discuss any questions or disputes. Disputes will not be heard after the game.

2.       Tournament Directors reserve the right to disqualify an team for infractions of the following policies:

a.        Use of Illegal Players: The players listed on the roster at the time the roster is submitted are the only players eligible to play.

b.       False Information: Information provided to Dexter Lacrosse Classic on your documents is the basis for good faith administration. Any false information is grounds for disqualification.

c.        Unnecessary vulgarity or abrasive conduct: Good sportsmanship is expected. Spirit of the game is expected as well. Officials and tournament directors reserve the right to immediately terminate a game and/or escort a player, team, coach, or spectator from the premises.

WEATHER POLICY

1.       In the event of adverse weather or unplayable field conditions, the Tournament Directors reserve the right to:

a.        Reduce game times in order to catch up with the schedule.

b.       Finish games before inclement weather arrives, or to preserve field conditions

c.        Re-schedule games, if possible

d.       Convert the tournament to a “Festival” format without championships to enable the majority of the teams to have the opportunity to play as many games as possible. Every attempt will be made to update cancellations or postponements at our administration tent. However, weather conditions can change rapidly and all teams should be prepared to play as soon as weather clears and fields are playable.

THUNDER/LIGHTNING POLICY

If thunder or lightning is observed at any location, play will be suspended immediately and players and fans will be asked to leave the field (Additionally, Coaches and Officials will be notified via a group text when play has been suspended and resumed). Play will be allowed to resume 30 MINUTES after the last sound of thunder or sighting of lightning is observed. If a game is in progress, the period will end immediately. If it is the second half, the game will be considered final and the score at that point will be recorded.

If it is the first half, when play resumes it will be the start of the second half. Every attempt will be made to begin subsequent games on time. If the start of the second half of the suspended game delays the onset of the subsequent game the following actions will occur:

1.       The game suspended will play one 20 minute running time second half.

2.       Subsequent games will begin immediately after the preceding games (warm up on the sidelines prior to the game). These games will consist of one 35 minute running time period until games are back on schedule. Teams will have one 30 second timeout each game, not to be used in the last two minutes

3.       Once games are back on schedule they will consist of two 24 minute running time periods. We will make every attempt to play every game but we will not jeopardize the safety of any player, parent, coach, or fan.

Contact Us

Dexter Lacrosse

P.O. Box 521 
Dexter, Michigan 48130

Email Us: [email protected]
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