RULES
OF PLAY 2015
All rules
will be in accordance with U.S. Lacrosse Youth/MYLA rules for those in U13 and
younger divisions. NFHS standards apply for those in High School divisions
unless otherwise noted.
1.
Playing time will
consist of two 23 Minute running halves with a four minute halftime. Games will
begin promptly. Teams not ready may be charged with a delay of game, or
forfeit, at the officials’ discretion.
a.
Games will begin
on the hour as signaled by HORN. At 23 minutes after the hour a common HORN
signal will signify halftime. At 50 minutes after the hour another horn signal
will announce the end of play for ALL games. Any game still in progress at 50
minutes after the hour shall be stopped and the outcome registered as final.
b.
We will have
clocks on each field for each game. However, the tournament master clock
associated with the aforementioned “horns” will prevail for the middle and end
of each contest.
2.
Please leave the
field as soon as possible once your game has ended in order to allow the next
pair of teams the time to take the field and start on time. Please keep the
sidelines and bench area clean and free of empty bottles, trash, or cups.
3.
Each team will
receive one 30 second timeout each half. No timeouts will be allowed in the
final two minutes of each half. Timeouts will not carryover to the next half.
After 30 seconds, the teams will be whistled back onto the field. If a team
does not return in a prompt manner they will either lose possession of the ball
or be assessed a delay of game penalty.
4.
Penalty times
will be assessed by the referees. The penalty clock will begin once play is
resumed as signaled by an official whistle. Penalty time served will be 150%.
5.
At the U11 and
U13 levels, quick substitutions will be allowed on sideline out-of-bounds only.
Although no “substitution horns” will sound, the referees will signal a
stoppage for subs. Referees will whistle the resumption of play no longer than
15 seconds after a substitution request.
6.
There will be no
stick checks unless requested by the opposing coach. If the stick is found to
be legal, the challenging team will be charged a timeout. If no timeouts
remain, a delay of game technical foul will be assessed. If the stick is not
legal, the appropriate penalty will be assessed.
a.
Long Sticks are
allowed at all youth levels as long as they do not exceed 72 inches. A maximum
of four long stick players are allowed on the field.
7.
Advancement rules
will be in place for U13 and High School games. U11 will not play with
advancement rules.
a.
All teams in the
lead, regardless of age, must keep the ball in the offensive zone (“box”)
during the last two minutes of play.
8.
Obvious stalling
tactics can be called by the officials after warning and at his or her
discretion.
9.
There will be no
overtime in regulation games.
10.
Ties in
Championship games will be decided by a sudden victory overtime period.
11.
The Championship games
will consist of (2) 23-minutes running halves. Each team will have a 30 second
timeout where the clock will stop. The clock will restart after 30 seconds. If
a team does not return to the field in a timely fashion they will lose
possession of the ball or be assessed a delay of game penalty.
12.
No noisemakers
will be allowed at any field (horns, whistles, sirens, cowbells, etc.).
Offenders will be asked to leave the field.
13.
In accordance
with US Lacrosse and MYLA rules, “take out checks” and one-handed stick checks
are not permitted at ANY youth level. FLAGRANT TAKE OUT CHECKS WILL NOT BE
TOLERATED. PLAYERS WHO INITIATE A TAKE OUT CHECK WHICH CAUSES INJURY TO AN
OPPOSING PLAYER WILL BE EJECTED FOR THE REMAINDER OF THAT GAME.
14.
Any player, fan
or coach ejected from the game will be prohibited from competing in the
remainder of the tournament..
15.
Decisions on the
field will be final. No disputes will be heard after the game.
16.
Tournament
Administration reserves the right to make any changes
ROSTER
RULES
1.
No player may
compete or be on the roster of more than one team during the tournament. Any team
with a player in violation of this rule will forfeit all games in which the
player is known to have competed and forfeit the opportunity to advance to the
championship game.
2.
All teams must
submit a full and accurate roster prior to play. Only players on the roster who
have completed and submitted a signed waiver/release and a concussion form may
participate in the event.
3.
U11 players must
be born on or after 9/1/2003
4.
U13 players must
be born on or after 9/1/2001
5.
JV players must
have been born on or after 9/1/1999
6.
Varsity players
must have a graduation date of 2016 or later.
7.
In all divisions,
players may play up, but not down
SCORING
1.
Scores will be
kept to determine the winner of each bracket, who will then go on to the
Championship Game.
2.
Ties will be
broken in the following manner and sequence:
a.
Head to head play
b.
Most wins
c.
Fewest goals
allowed
d.
Total point
differential (not to exceed +5 or -5 in any game)
e.
Coin toss
3.
Championship
games that end in a tie will be resolved by a sudden victory overtime period.
4.
At the end of
each game the score of the game will be reported to Tournament administration.
All scores and point totals will be recorded on the main scoreboard located in
front of the administration tent. Coaches should check the scorecard on the
field if they wish to validate the score. Once the scorecard reaches the
administration tent the score is considered final.
TOURNAMENT
ADMINISTRATION
1.
Only the team
spokesman and the referee on the field will discuss any questions or disputes.
Disputes will not be heard after the game.
2.
Tournament
Directors reserve the right to disqualify an team for infractions of the
following policies:
a.
Use of Illegal
Players: The players listed on the roster at the time the roster is submitted
are the only players eligible to play.
b.
False
Information: Information provided to Dexter Lacrosse Classic on your documents is
the basis for good faith administration. Any false information is grounds for
disqualification.
c.
Unnecessary
vulgarity or abrasive conduct: Good sportsmanship is expected. Spirit of the
game is expected as well. Officials and tournament directors reserve the right
to immediately terminate a game and/or escort a player, team, coach, or
spectator from the premises.
WEATHER
POLICY
1.
In the event of
adverse weather or unplayable field conditions, the Tournament Directors
reserve the right to:
a.
Reduce game times
in order to catch up with the schedule.
b.
Finish games
before inclement weather arrives, or to preserve field conditions
c.
Re-schedule
games, if possible
d.
Convert the
tournament to a “Festival” format without championships to enable the majority
of the teams to have the opportunity to play as many games as possible. Every
attempt will be made to update cancellations or postponements at our
administration tent. However, weather conditions can change rapidly and all
teams should be prepared to play as soon as weather clears and fields are
playable.
THUNDER/LIGHTNING
POLICY
If thunder
or lightning is observed at any location, play will be suspended immediately
and players and fans will be asked to leave the field (Additionally, Coaches
and Officials will be notified via a group text when play has been suspended
and resumed). Play will be allowed to resume 30 MINUTES after the last sound of
thunder or sighting of lightning is observed. If a game is in progress, the
period will end immediately. If it is the second half, the game will be
considered final and the score at that point will be recorded.
If it is the
first half, when play resumes it will be the start of the second half. Every
attempt will be made to begin subsequent games on time. If the start of the
second half of the suspended game delays the onset of the subsequent
game the following actions will occur:
1. The
game suspended will play one 20 minute running time second half.
2. Subsequent
games will begin immediately after the preceding games (warm up on the
sidelines prior to the game). These games will consist of one 35 minute running
time period until games are back on schedule. Teams will have one 30 second
timeout each game, not to be used in the last two minutes
3. Once
games are back on schedule they will consist of two 24 minute running time
periods. We will make every attempt to play every game but we will not
jeopardize the safety of any player, parent, coach, or fan.